ReadonlyinstancesReadonlyisReadonlysignalsIterator over all the uuids contained in the controller.
Controller visibility (independant from object own visibility).
Hiding a controller will hide all its children without modifying their own visibility.
Indicates whether the controller accepts the SceneObject as a potential child.
Add sprite to the box tree and to the controller
Clears all objects from the controller
Create a new sprite
OptionalclickCallback: () => voidDisposes the controller and destroy its data
Returns a generator of hidden objects of this controller
Returns a generator of hidden object uuids of this controller
Returns a generator of objects of this controller
Returns a generator of object uuids of this controller
Returns a generator of visible objects of this controller
Returns a generator if visible object uuids of this controller
Returns the object associated with the given uuid if found
Returns a generator of objects with the given uuids
Returns whether the controller has the given uuid
Controller objects count